Marking 20 years since the legendary game first launched across the Atlantic, giving players everywhere the means to feel like rock legends. Not literally, but try telling that anyone who's nailed Free Bird’s lengthy instrumental break in front of a packed crowd of friends.
Created by the developers, Guitar Hero provided users with a guitar-shaped controller to match on-screen cues scrolling down the display synchronized to a song. Every sequence corresponded to particular chords, creating the feel of a genuine live show.
The studio had already tried its hand in the music genre before partnering with the publisher, later acquired by Activision in 2006. Together, they laid the foundations for an unlikely massively profitable series that had a significant impact for many musicians featured, showcasing decades-old bands to millions of gaming enthusiasts.
Michael Dornbrook, former COO of Harmonix, remembers the early financial challenges in securing the songs – despite the fact initial releases primarily featured rerecorded tracks.
“We rerecorded every song since the dollar figure was so high,” he explains. “Even with the publishing rights alone, it was extremely difficult. We couldn’t get acts such as legendary groups – the publisher had virtually no money, and our team was pretty convinced the project would flop. But once the game took off, album purchases airtime were going up, everyone wanted to participate.”
He continues: “Among the remarkable aspects was the number of parents reached out expressing gratitude for introducing their children to the songs they loved. It evolved into a multigenerational thing.”
Classic Rock Finds a New Audience
Irish group the Answer included their track on the 2008 game the popular installment. Guitarist Paul Mahon recalls the way the game revived classic rock back into vogue: “Guitar Hero provided a larger, younger audience. Typically this had been considered outdated material, but then once it got featured on the game and teenagers discovered it, abruptly it was cool. This validated it, and got rid of the outdated label. It provided all our music a new life.”
At that time, the Answer’s debut album remained not available stateside, meaning the game was a key medium for exposure for the band during their a North American tour opening for AC/DC. “Their crew were playing Never Too Late during travel, and several recognized us from Guitar Hero,” Mahon says.
Major Band Spin-offs Enduring Influence
Music's biggest acts quickly took advantage of the series’ popularity, with Aerosmith, Metallica and Van Halen featuring in specialized game editions that focused on each band’s catalogue and related stories, visuals and rock’n’roll mythology. For example, the Aerosmith edition, reportedly to have made the group greater revenue than any of their records. It moved more than half a million units in its first week, and demand for Aerosmith’s music rose significantly during an era when the music business faced decline.
Guitar Hero still motivates nimble-fingered fanaticism among its fans. Earlier this year, a streamer achieved a remarkable feat of DragonForce’s Through the Fire and Flames – an infamously tough power-metal song made popular by Guitar Hero – on Clone Hero, a freeware game with similar gameplay and extensive customisation options. This track is challenging enough on expert mode, not to mention performed at increased tempo and without missing every one of the thousands of cues. They stated it took nine months to accomplish.
“Guitar Hero is a fun, imaginary experience. Just as with Call of Duty, it doesn't imply you should pick up actual weapons and enlist,” notes DragonForce guitarist the artist.
The band previously wrapped up a successful tour when their hit appeared on Guitar Hero III, yet he explains it turned them into widely recognized. “I recall the record label calling to tell me that our selling albums rapidly,” he says. “Popularity surged on the subsequent tour, and we performed right ahead of top acts on the Mayhem festival.”
Indeed, DragonForce’s exposure from Guitar Hero was so immense that it has threatened to eclipsing all other the band has done. Last year, the track was used in promotional material for a major film. “Previously I felt differently, but now I accept it,” he admits. “Should you just listen to a single track, that's fine – each person has a unique musical journey and I’m glad we’ve been part of people’s lives”.
Enduring Impact from the Plastic Guitar
The best marketing, be it for cars, apparel or games, extends beyond than selling something – it inspires a desire. Did Guitar Hero tap into that? “That’s exactly what our team aiming to achieve,” Dornbrook says. “That thrill of performing as a rock star on the stage. From day one, the co-founders believed humans have a natural urge to make music, and they wanted to use technology to allow people to do it”.
The majority installments were released over a mere five-year period between 2005 and 2010, including spin-offs like DJ Hero, including a turntable controller, and Band Hero. After that, corporate focus on peripherals died down, aside from a brief comeback several years later.
Games such as Clone Hero and Fortnite Festival have maintained the scene active, and there’s set to be a new product from the original publisher on the way. Recently formed developers has begun production on their first music game. Original co-founders are participating as special advisers. Are gamers ready to embrace a new entry in the spirit of Guitar Hero?
“Our team believed those games might become similar to sports games allowing annual update every year,” he remarks. “With abundant fresh tracks it could remain evergreen, so I’ve always been hopeful. It's entirely possible for it to persist for future fans.”